In the HLSL example, it’s fairly obvious that we’re calculating the lighting using the normal and the light direction, clamping it to 0, and outputting this value in the Diffuse component of the ...
Currently there is no DirectX 9.0 HLSL pixel shader benchmark on the market. Futuremark's 3DMark03 (www.futuremark.com) and Massive's AquaMark 3.0 (www.aquamark.com) are bases on hand written ...
S haderMark 2.0DirectX 9 Pixel and Vertex Shader 2.0 performance To measure pure DirectX 9 Shader 2.0 performance we make use of ShaderMark 2.0 as supplied to us by Thomas Bruckschlegel, the ...
BANGALORE, INDIA: One of the most empowering new components of DirectX 9 is the High Level Shading Language (HLSL). Using this standard high level language, shader writers are able to think at the ...