Boneworks is an upcoming VR action adventure game by developer Stress Level Zero. The team recently visited the Node Youtube channel to show off the first level of the game. It was a fascinating ...
Developer Stress Level Zero has shared the first level of the upcoming virtual reality action adventure game, Boneworks, to the YouTube channel Node. The game will launch later this year for Windows ...
Indie VR studio Stress Level Zero has been quietly working on their new title, Boneworks since going into stealth development after showing off an intriguing tech demo last year which featured rich, ...
Stress Level Zero’s physics-based VR shooter Boneworks has finally gotten a release date in a lengthy new trailer. Launching on December 10 for Vive, Index, Rift and Windows Mixed Reality, Boneworks ...
Boneworks from Stress Level Zero is doing everything it can to push VR forward. The physics-based VR game has been absolutely mind-blowing in pre-release footage. Now that the game is out, it's clear ...
Usually you've got hands in VR, but never arms. Boneworks is here to remedy that. Boneworks is an upcoming VR action-adventure game from Stress Level Zero. We reported on the game's announcement back ...
Of course, we're as excited as anyone to hear this week that Valve is returning to the beloved and broken universe of Half-Life. However, the game is still months away, and there is that whole virtual ...
In December last year, Valve News Network released a video claiming that VR title Boneworks had heavily inspired the direction of Half-Life: Alyx. Citing insider sources, the video talks about how it ...
Valve revealed Steam’s Best of 2019 lists, including the top-selling VR games of the year. The section is split into platinum, gold, silver and bronze subdivisions, along with a section purely for the ...
Today’s Meta Quest Gaming Showcase gave us a look at a slew of titles that we can look forward to playing on the popular VR headset. This included Bonelab, the follow-up to the VR hit Boneworks.
I remember the dawn of physics in games, and how exciting simply knocking something over was. It's hard to believe now, but for decades game worlds were largely static things. Film sets, basically.
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