Ars was at FOSSCamp this weekend. Think of FOSSCamp as an "un-conference" without a set agenda where the minds behind open source projects get together and plot world domination (and, err, ways to ...
The Knronos Group released its latest OpenGL 4.1 specification today at the SIGGRAPH conference, introducing tighter integration with mobile OpenGL ES and OpenCL APIs and expanding its core ...
Today NVIDIA announced a new driver release bringing compatibility with its latest Gameworks VR 1.1, which in turn brings with it multicast GPU acceleration for OpenGL applications. NVIDIA’s Gameworks ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
SGI and Nokia also said that they are planning to work on a version of OpenGL for mobile phones, handheld computers and other portable devices. For gaming, OpenGL has been largely superseded with the ...
Silicon Graphics (SGI) and a group of other major players in the computer graphics industry have released the latest specification for the OpenGL application programming interface, OpenGL 1.4. The new ...
AMD has just revealed that its new AMD Software: Pro Edition 22.Q3 driver can increase GPU performance by up to 72%. With this update, AMD addresses a major pain point for its customers: subpar ...
The Khronos Group, the industry consortium responsible for the care and feeding of the OpenGL graphics standard, on Monday announced the release of OpenGL 3.2. The new release adds features to improve ...
Imperfect or slow graphics really jump out – game developers and others work hard to eliminate them. Imperfections aren’t just annoying; they detract from the overall user experience. Anything slow ...