The Motion Picture Sound Editors' Golden Reel Awards also nominated "Adolescence," "Andor," and "Stranger Things" for ...
Mike James Gallagher tells IndieWire about his video series on how great sound design comes together. DVD special features, academic lectures, and conference talks on YouTube, to say nothing of books ...
The latest episode of the Made by Google Podcast (S5 E2) goes into the sound (and haptics) design on Pixel devices. At a high-level, sounds are meant to reflect the Google Pixel design principles of ...
This new horror game on Steam blends audio recordings with atmospheric storytelling to put a psychological twist on video ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Janine Chow, an assistant professor in the Department of Theatre and an experienced sound designer, talks about the process and history of creating sounds for theatrical production.
Sound pros explain how they created a wooden boy, a Mars rover, a flooded cave in Thailand and placed the King of Rock ’n’ Roll onstage in Las Vegas. By Carolyn Giardina Tech Editor The Mars rover ...
“Flow” does not have any dialogue — at least none outside of the sounds made by its ragtag team of animals escaping a seemingly Biblical flood — but it’s far from a silent film. The massive challenge ...
Matthew Magnus Lundeen is a writer, critic, and aspiring cinephile trying way too hard and simultaneously not enough. He writes anime features for Game Rant when he isn't trying to write fiction.
The Soundgear CLIPS operate with JBL's OpenSound, which uses air conduction rather than blocking your ear canal. This lets ...
Adam is a lifelong gamer who enjoys RPGs, action adventure games and a healthy helping of VR to boot. He has written for countless sites in the gaming medium, and you can find him playing the newest ...