Facebook considered buying game engine maker Unity Technologies back in 2015, according to claims made in a new book. Called ‘The History of the Future’ by Blake Harris, the book tells the story of ...
Epic Games and Unity Technologies are in a battle for the hearts and minds of game developers. At a time when game budgets are soaring — even for mobile titles — developers rely on the engine makers ...
A peculiar but predictable thing is happening with VR and AR. As with any sci-fi technology, opportunists are spinning them out into la-la land; not quite mainstream or even there yet today, but truly ...
Facebook CEO Mark Zuckerberg once considered purchasing the popular game engine Unity, according to “The History of The Future,” a new book by “Console Wars” author Blake Harris which explores the ...
WebXR is an open standard which allows VR apps to run directly from web browsers. While the tools for building WebXR apps are designed to be familiar to web developers, many VR developers use game ...
The Nintendo Labo VR Kit may not be the most high-end virtual reality experience currently in the market, but more developers may be able to unlock its full potential. According to a press release ...
The Unity game engine released a preview for “XR Interaction Toolkit,” which handles some core interactions for VR and AR. Like most optional Unity features, you can download and activate the XR ...
Unity Software Inc. is set to list on the New York Stock Exchange this month, following its S-1 filing two weeks ago. The 16-year-old tech company is universally known within the gaming industry and ...
Godot, the open source game engine, has included basic OpenXR support for a number of years now, allowing developers to easily publish their apps across a variety of XR headsets. Now, Godot just an ...
Unity announced today they are acquiring Finger Food Advanced Technology Group, a Vancouver-based studio best known for their AR/VR services. The 225-person team will be joining Unity with CEO Ryan ...
As a tech journalist, I get a lot of press releases. Most of them I ignore, either because they're completely unrelated to the areas I work on, or because they're announcing something too unremarkable ...
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